Here are a couple of interesting pieces on innovation and design.
The first is an editorial on making innovation work. David Dunne details the process of "trial and error" that lets innovative design thinkers create, often against the foils of constraint. Those of us who favour participatory design techniques know this, but I get the feeling that, given Dunne's comparison with business, this is not taken as the norm in some circles.
This news story on Flaherty's recent talk on transforming the manufacturing sector is also interesting for its focus on the need for "innovation." This is the purview of applied research - adding value through the innovation chain.
17 September 2007
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